WnCC - Seasons of Code
Seasons of Code is a programme launched by WnCC along the lines of the Google Summer of Code. It provides one with an opprtunity to learn and participate in a variety of interesting projects under the mentorship of the very best in our institute.
List of Running Projects
- Browser Based PDF manager
- Resume Script Generator
- Physicc : A Simple Physics Engine
- Image Colorization
- Language Model Based Syntax Autocompletion in a Text Editor
- Computer vision based web app
- Cribbit Cribbit (Open for PGs Only)
- Techster Texter
- Language Detection
- Book Tracker
- ResoBin - Not the bin we deserve but the bin we need!
- Agree to disagree
- Watson (World's smartest assistant in your pocket)
- Meta Learning - Learning to Learn
- Break free of the matrix, by building one!
- Procedurally Generated Infinite Open World
- Introduction to App Development
- PAC MAN
- Introduction to Web Development
- Goal ICPC
- Traffic congestion modelling and rendering
- Tools for Data Science
- Machine Learning Based Metropolitan Air Pollution Estimation
- Audio controlled drone
- NLPlay with Transformers
- DIY FaceApp
- A Deep Dive into CNNs
- Competitive Coding
- Snake AI
- Facial Recognition App
- Gaming meets AI !!!
- R(ea)L Trader
- Computational Geometry
- Deep reinforcement learning - 2048 AI
- Reinforcement Learning to Finance
- Developing Hybrid ANN-Statistical Model for Robust Stock Market Prediction
- Astronomical Data-modelling and Interpretation
- Visual Perception for Self Driving Cars
- Convolutional Neural Networks and Applications
- Quantum Computing Algorithms
- Algorithm Visualizer
- Anime Club IITB Website using Django
- Machine Learning in Browser
The goal is to design a visually appealing gravity simulator. The final aim is to simulate two colliding galaxies. The project will have two components, one is implementing physics stuff, and the other one will be rendering the system onto the screen and creating a GUI.
In the physics part of the project, we’ll first develop the code for calculation of positions of objects in a normal solar system. After that we’ll be implemeting barnes-hut algorithm to simulate the n-body problem for a galaxy.
The other part will involve developing a renderer, that will take positions of all the objects involved, and use concepts of perpective projection to create images. We also aim to develop a graphical user interface that will enable the user to do things like switching frame of reference, frame rate, simulation speed etc.
Pre Requisite: Experience in C++ or python is not necessary, but will be appreciated.
|Week 1||Refreshing/learning python and getting started with pyOpenGl|
|Week 2||Getting finished with PyOpenGL.|
|Week 3||Solar System simulation along with rendering|
|Week 4||Testing and tweaking parameters, and start leaning about Barnes algorithm|
|Week 5||Starting to implement Barnes algorithm in galaxy simulation|
|Week 6||Barnes algorithm and GUI|
|Week 7||Barnes algorithm and GUI|
|Week 8||Testing, and Tweaking parameters(frame rate, speed, etc.) to obtain a good looking simulation.|